WebSep 14, 2024 · You need to pass the correct object to mark as dirty to EditorUtility.SetDirty();. Currently you're passing bc but you need to pass obj, because … Web我正在制作一個自定義編輯器,使用兩個gui按鈕實例化和銷毀多個對象。 在編輯模式下,一切正常,我可以實例化多個預制件,然后逐個銷毀它們,從最后一個實例化到第一個,但是只要按 播放 和 停止 ,我就無法銷毀任何先前實例化的預制件 在播放模式之前實例化 。
Modifying and Saving Scriptable Objects: SetDirty vs. Undo - Unity
WebUnity导出模型预览图. Unity中实现360度预览模型 (修改版) 为Unity的新版ugui的Prefab生成预览图. 为Unity的新版ugui的Prefab生成预览图(转). 3dmax导出unity3d模型设置. 虚幻引擎中导出模型,并导入到Unity. Unity运行时导出FBX模型的解决方案. Unity打包WebGL平台导出GLB模型到 ... WebMar 8, 2024 · public int [] myTab; // Or if u want the array to be private. [Serialized] private int [] myTab; } attach this script on a Object and u'll see the tab appear in the inspector. it work with list too. Click to expand... Idk if I've just misunderstood, but I don't want the array exposed in the editor of an object, I have my own custom editor ... joshua lee new orleans
ScriptableObject not saving data when entering play mode
WebMay 28, 2024 · This is how you can save a cache of the sprites in the project. Do note that you'd have to do some management of the sprites, to make sure the old ones get deleted. Sprite [] MakeSprites (Texture2D [] baseTextures) { Sprite [] output = new Sprite [baseTextures.Length]; for (int i = 0; i < baseTextures.Length; i++) { output [i] = … Web目的:在通过按键调出调试界面后,可以移动ui上图片的位置,保存该位置信息,在下次运行程序时可以读取到。 一、想的是做一个配置表,经过搜索采用了生成.asset文件的方法,然后读取保存的.asset(事… WebYou can use SetDirty when you want to modify an object without creating an undo entry, but still ensure the change is registered and not lost. If the object is part of a Scene, the Scene is marked dirty. If the object may be part of a Prefab instance, you additionally need to … SetDirty: Marks target object as dirty. SetObjectEnabled: Set the enabled … how to listen for button click javascript